How Ranking Works
26.2 and 1.8 have separate gamemodes, ranks and leaderboards. Your rank on one doesn't count on the other.
Seasonal and all-time rankings
Your rankings come in two kinds. Seasonal rankings show where you stand right now, all-time rankings show the best you've ever been. Both are on the home page: the board opens on Beta rankings, and View all-time leaderboards under the title switches to all-time. Every player profile has the same switch.
- Your current rank and ELO for the season, right now Beta
- Goes up when you win and down when you lose
- This is the rating matchmaking uses
- Resets when a new season starts, with placement matches again
- Your peak: the highest ELO you've held in each gamemode, ever
- Only ever goes up, losing matches doesn't lower it
- Stays when a season ends and carries across every season
- Shows which season each peak was set in
How all-time rankings work
- Every gamemode counts on its own. Each gamemode's all-time board is ordered by peak ELO. If two players share a peak, whoever reached it first is higher.
- Your all-time rank in a gamemode is the rank your peak is worth, using the same ELO ranges as seasonal ranks. A 1650 peak is Diamond II for good, even if you drop to Gold later.
- All-time overall adds up the Skill Points of your peaks across a version's gamemodes, with the same overall ranks as seasonal. Ties go to the higher average peak.
- All-time Champion is one player per gamemode: the highest peak on that board, at 2200 ELO or above. A newer, higher peak takes it.
- 26.2 and 1.8 stay separate. Each version has its own all-time boards, like its seasonal ones.
- A peak starts when you're placed. Placement matches don't count until you finish them, then your placed rating is your first peak.
- Ratings earned before all-time rankings started count. Everyone's highest Beta rating so far was carried over as their first peak.
Staff can correct a peak. If a match is refunded or voided, a peak reached with that match's ELO comes down by what it gave, and resetting or clearing a rating removes the peak too. A new season never changes a peak. Banned players don't appear on any leaderboard, seasonal or all-time.
Overall rank
0 Skill Points is Unranked. Coal I starts at your first Skill Point, the first ranks come quickly and each one after needs a little more. Netherite overall means Netherite in every gamemode.
Gamemode ranks
Every player starts Unranked in every gamemode, then plays 3 placement matches. Placement matches place you between Coal I and Iron III, the better they went the higher in that range. Every rank above Iron III is earned in ranked matches.
Champion is one player per gamemode: ranked, at least 2200 ELO, and first on that mode's leaderboard. It can move to someone else at any time.
Match format
Every gamemode is played as a best-of series to a set number of rounds.
Rank Perks
Two ways to support Eaglercraft Ranked and get a little something back in game.
- Gold Crown cosmetic, above your head in every match
- Armor Trims on every gamemode
- Custom shield banners, set per gamemode
- Host parties — FFAs and Team Battles, up to 16 players
- Party Announce — invite everyone online, once an hour
- Image & clip permissions in the Discord
- Pink Booster Crown cosmetic, with sparkles
- Armor Trims on every gamemode
- Pink Booster rank tag
- Purple Supporter Crown cosmetic
- Armor Trims on one gamemode of your choice
- Supporter rank tag
Armor Trims and shield banners are on 26.2 only, because Minecraft 1.8 doesn't have them.
Everyone can open the Armor Trims editor and preview trims — only Supporters and Boosters can turn them on.
How to get it: link your Discord in your Ranked profile, then boost our Discord server. The rank shows up within a minute, and goes away automatically if the boost ends.
How ELO works
From Coal I to Gold II anyone can be matched with anyone in that range. Every round counts: rounds won against a better player give more ELO, rounds lost to a weaker player cost more. Winning a match never loses ELO and losing never gains it.